CelSector 100% Completion Checklist

A practical CelSector completion order: story flags, clothing, capacity, gallery, Hard mode and the four grind counters, with the runs combined where possible.

Last Updated: 2026-11-13

Quick answer: CelSector's 100% is 19 achievements plus the gallery and the post-game room. The efficient order is a normal story run that sweeps every sector, a fresh Hard run for Bring It On, then a challenge/grind pass for Packing Light, Untouchable and the four counters.

Completion is not one run. The challenge flags conflict with each other and the post-game flags need the story finished. This page sequences the work so each pass has a clear purpose.

The Gallery is the last gate

Every scene unlocks through play. Finish the story and the post-game rooms before you chase the last entries.

A web-covered sewer corridor in CelSector
A web-covered sewer corridor in CelSector

Before you start

  • Finish the story once before chasing completion. You need the route knowledge and the post-game room.
  • Do not lower the difficulty on your Hard save. Bring It On is lost if you do.
  • Keep one "clean" save for challenge runs. Do not overwrite it with a normal run.

Phase 1: normal story run

Purpose: story flags, collection, gallery progress.

Task Where Flag
Clear A1 and A2, sweep side rooms Sectors A No End in Sight
Take the pre-drop shotgun and sniper A2 ledge Arms Dealer progress
Clear B1 and B2, check the hive rooms Sectors B Down the Drain
Find the laser pistol C1 side room Arms Dealer progress
Clear C1 and C2, beat the final boss Sectors C Light at the End..?
Find and beat the giant worm Optional arena Just a Worm
Open every clothing chest you pass All sectors You Expect Me to Wear This?
Take every capacity pickup All sectors Filled to the Brim

Do not restart a sector for one missed chest during this phase. Finish the run; stage select is faster with full route knowledge.

Phase 2: cleanup pass

Purpose: the collection flags you missed.

  1. Replay A1 and A2 first. They hold the most missable clothing and the A2 one-way drop.
  2. Replay B1 for the rifle and the starting-ledge clothing.
  3. Replay C1 for the laser pistol and the tentacle-corridor chest.
  4. Check the gallery after each boss; Hold That Pose fills from story and post-game content.
  5. Confirm Filled to the Brim and You Expect Me to Wear This? before moving on.

The secrets and chests page→ is the room list for this phase.

Phase 3: Hard run

Purpose: Bring It On only.

  • Start a fresh save on Hard.
  • Never touch the difficulty setting.
  • Use the hard mode guide→ for boss prep.
  • Ignore collection unless it helps survivability. The flag only needs the clear.

This run is also the best place to earn Sharpshooter if you use the sniper and revolver, because Hard forces headshots.

Phase 4: challenge and grind

Purpose: the flags that conflict with a normal run.

Packing Light (pistols only). Use the laser pistol as your main and the starter pistol as backup. Skip every non-pistol pickup. The revolver is optional; its reload is long, but it hits harder than the starter.

Untouchable (no grabs). Kill grabbers first, keep distance, reset outfits before web rooms. One grab invalidates the run, so play slower than usual.

The counters. Leave None Alive, Spray and Pray, Sharpshooter and A Drop in the Bucket are cumulative. Combine them with the challenge runs where possible:

Counter Best place to farm
1,000 kills Any respawning arena; the C1 boss adds
30,000 bullets SMG/rifle runs through early sectors
250 critical kills Sniper and revolver on elites
1,000 grab completions Post-game Sandbox Room with cheats

Overpopulation and Part of the Family are Sandbox Room flags. Spawn every creature type once, then spawn 100 total.

Phase 5: gallery and post-game

After the credits:

  • The gallery gets its final scenes from the post-game room.
  • Fast travel unlocks, which makes cleanup faster.
  • The post-game cheats (No Aggro, No Grab, No Effect Decay, No Release After H) are available for the grind.

The ending and post-game page→ explains each unlock.

The checklist

  • Clear Sector A
  • Clear Sector B
  • Escape the facility
  • Defeat the giant worm
  • Trigger the Hypnosis Mask event
  • Collect every gun
  • Collect every clothing piece
  • Max capacity
  • Unlock every gallery scene
  • Beat the game with pistols only
  • Beat the game without being grabbed
  • Beat the game on Hard without changing difficulty
  • Surrender once
  • 1,000 kills
  • 30,000 bullets
  • 250 critical kills
  • Spawn every creature type
  • Spawn 100 creatures
  • 1,000 grab completions

FAQ

How long does 100% take? It depends on how much of the collection you got on the first run. The Hard run and the counters are the long tail.

Can I do everything in one run? No. Packing Light, Untouchable and Bring It On conflict with a normal run, and the post-game flags need the story finished.

Does the gallery count toward 100%? It has its own achievement, Hold That Pose, so yes if you count all flags.

Do cheats disable achievements? The post-game cheats are intended for cleanup. If you are chasing a flag, confirm it on a clean save first.

Sources

Official source: CelSector on Steam ↗ · CelSector demo on itch.io ↗ · Steam news and patch notes ↗