CelSector All Clothes and Customization Guide
How CelSector's 16-layer outfit system works: presets, colours, textures, where clothing chests hide and how to finish the collect-every-piece achievement.
Quick answer: CelSector's outfit system has 16 independent layers, 40 colours plus textures, 12 presets and a damage model with three stages. Clothing pieces come from chests hidden in the sectors, not from a shop. The You Expect Me to Wear This? achievement unlocks when you collect every piece.
Customisation is a real system, not a costume toggle. The layers let you rebuild the character's look piece by piece, and the damage stages change how the outfit behaves in combat. This page covers how the system works and where the pieces are.
Layers, colors and presets change the look. Only the damage state changes how grabs and hazards treat you.

The 16 layers
The outfit is built from independent layers rather than a single costume. The categories include:
- Hair
- Top
- Bottom
- Underwear
- Outerwear
- Accessories
- Footwear
- Headwear
The exact layer list is longer than eight; the game counts 16 slots when you open the customisation screen. Each slot can be swapped independently, which is why two players can wear the same "set" and look different.
Colours, textures and presets
Each piece supports a colour channel, and the game ships 40 colours plus texture options. The v1.2 patch expanded this with custom palettes and new clothing patterns.
There are 12 presets. A preset is a full outfit saved as one selection, useful when you want to switch back to a known intact set before a boss. You can also save your own combinations; the preset system is the fastest way to reset after a damage-heavy room.
The practical workflow:
- Build one "combat" preset with an intact outfit you like.
- Build one "cleanup" preset for exploring, where looks matter more than defence.
- Before a boss door, switch to the combat preset.
- After the fight, switch back.
Where clothing comes from
Clothing is in chests, not shops. The distribution is uneven: A1 alone has three clothing chests, and B1's starting ledge holds four cosmetic pieces before you fight anything.
Known clusters:
| Sector | What is there | Note |
|---|---|---|
| A1 | Three clothing chests around the SMG room and maggot pit | The SMG room's left side has more than one |
| B1 | Four pieces on the starting ledge | Hair, sleeves, pants and shirt |
| C1 | A chest at the far right of the tentacle corridor | After the boss, easy to walk past |
| B2 | Hive-side chests | Check the web rooms before the keycard door |
The secrets and chests guide→ has the room-by-room cleanup order. If you are chasing the collection achievement, that page is the route; this page is the system.
The collection achievement
You Expect Me to Wear This? unlocks when you collect every piece of clothing. It is the longest collection flag in the game because the pieces are spread across all six sectors and several are behind one-way drops.
Two habits make it manageable:
- Open every chest you see, even if the piece looks bad. The achievement counts collection, not wearing.
- Use stage select after the story run. Keycards persist; chests do not. A second pass with the map knowledge is much faster than a first pass.
The 100% checklist→ puts clothing in the right order with the other collection flags.
Customisation and mods
The PC build supports texture and translation mods. That means the community can replace clothing textures, but it does not add new gameplay layers or slots. If you install a texture mod, expect it to affect appearance only.
The v1.2 patch also added body-shape sliders and expanded colour options to the customisation screen. These are appearance settings; they do not change the damage model or the grab formula.
Does clothing affect gameplay?
Yes, through the damage model. An intact outfit resists grabs and hazards better than a damaged one. The three stages are visible on the character, so you can read your own state without opening a menu.
The clothing damage guide→ explains the stages. The short version: swap to an intact preset before a boss, and do not walk into a web room in a shredded outfit.
FAQ
How many clothing pieces are there? The achievement tracks every piece in the game, and the count is spread across six sectors. The game does not show a single total until you are close to completion.
Can I buy clothes? No. Clothing is found in chests.
Do outfits change stats? Only through the damage state. There are no armour values or set bonuses.
Can I change clothes mid-sector? Yes, through the customisation screen. It is the fastest way to reset a damaged outfit before a boss.
Sources
Official source: CelSector on Steam ↗ · CelSector demo on itch.io ↗ · Steam news and patch notes ↗

